Before you get started, there are a few things you will need to know and do, which we cover in these four tutorials. These tutorials explain a little bit about what MonoGame is, how to install the necessary (free) software to use MonoGame, and how to do some of the basic things in in. Once you have been through these few tutorials, you will be able to go on to just about anything that you want, though I recommend going to the 2D tutorials next, and then the 3D tutorials, and pick up the rest of the tutorials as you need them.
Introduction to MonoGame
15 Oct 2021
Introduction to MonoGame So you want to make games with MonoGame. You’re in the right place! Stick with me, my young aspiring MonoGame developer! Before long, you’ll be up and running, and building games that baffle the mind with their awesomeness. A Short History In 2006, Microsoft released a game development framework called XNA. XNA was a set of tools and code libraries that made it easy to make games that could be run on Windows desktop and laptop computers, plus the Xbox 360.
Setting Up MonoGame
15 Oct 2021
Setting Up MonoGame We’re ready to begin our adventure! Our first step will be to install the necessary software to start making games with MonoGame. Fortunately for us, this software is free! (All of the software I recommend is free, or I’ll suggest a free alternative that could work almost as well.) There will be two pieces to the installation process: Install Visual Studio 2019 Community Edition (or another IDE).
Your First MonoGame Project
15 Oct 2021
Your First MonoGame Project In this tutorial, we’ll take a look at how to actually get your first game up and running with MonoGame using the MonoGame template. Once we have our game up and running, we’ll take a look at the code that was included in the template to see what we’re working with. Hang on tight, because, in a few short minutes, you will have made your first game!
Managing Content in MonoGame
15 Oct 2021
Managing Content in MonoGame Introduction In this tutorial, we’re going to cover how to load content into your game. Content management in MonoGame has historically been somewhat painful, requiring you to piggyback on XNA’s content pipeline. But recent MonoGame builds have fixed this, and it has now become (relatively) easy to work with content in a MonoGame project. Content in MonoGame Let’s start with a brief definition. Content is any sort of art asset that your game uses.